Desert Campaign

Daggerheart Desert Campaign Encyclopedia

Version: 1.0
Canon through: September 17, 2026

This file is the entry point for the encyclopedia. All files use a flat directory structure and simple relative links.

Canon Conventions

  • All project material is treated as canon unless a later conversation or document overrides it.
  • Later decisions take precedence over earlier drafts.
  • Meaningful revisions are identified in GM Notes.
  • Rumors, religious claims, incomplete research, and unresolved theories remain framed as such.
  • Official Daggerheart books are referenced where useful, but their general rules and setting text are not reproduced.
  • Player names appear only to identify who plays a character. Personal player details are excluded.

Encyclopedia Files

File Purpose Principal Contents
PlayerCharacters.html Current and previous-life player characters Current six-character party; backstories; patron gods; old Vecna: Eve of Ruin heroes; notable revisions
NPCs.html Named and recurring non-player characters Allies, patrons, antagonists, historical figures, unnamed but important roles
FactionsAndOrganizations.html Organizations and collective powers Priesthoods, cults, covert agents, criminal groups, adventuring parties, unresolved organizations
ReligionAndGods.html Theology, divine politics, and soul concepts Ra and Amun; Anubis; character patrons; Vecna; Ma’at and Isfet; Ka, Ba, and Akh
DivinePresence.html How gods perceive, communicate, and manifest materially Divine Eyes; holy symbols; idols; processions; living vessels; limits and costs of possession
Geography.html Natural regions and large-scale physical features River valley, Khat’Najat, Pharaoh’s Teeth, Sharian, Treacherous Land, Artery
Locations.html Settlements, ruins, temples, mines, and dungeon areas Amarna; Bowels of Anubis; ruined city; Catacombs of Ashur-Ka; Cinderquartz mine; old-world sites
CreaturesAndAdversaries.html Monsters, supernatural beings, and custom adversaries Desert predators, undead, temple guardians, quartz creatures, djinn, vampires, planned threats
ArtifactsAndImportantObjects.html Important items, substances, recipes, and vessels Cinderheart Seal, Burning Jewel, ’Iiskir Elixir, Oil of Anubis, Nullium, Cinderquartz, Intrepid
HistoryAndCosmology.html Metaphysical history and campaign chronology Vecna’s victory, the Unraveling, remade reality, memory echoes, regional divine crisis
AdventuresAndEvents.html Played, developed, and planned adventure material Ruined-city expedition, Catacombs of Ashur-Ka, Quartz Below, King Sabet material, Oil of Anubis arc
PlotHooksAndMysteries.html Open questions and reusable hooks Main plot, character mysteries, faction agendas, unused or partially developed hooks
SocietyAndCulture.html Daily life and social structures Penal mines, social status, economy, transport, crime, religious life, attitudes toward the supernatural
RulesAndMechanics.html Campaign-specific mechanical notes Party state, Hope and Fear, rests, grid movement, damage, conditions, adversary design, source references
VisualAssets.html Inventory of campaign visual work Character portraits, creatures, locations, objects, storyboard frames, style guides and revisions
AppendixNames.html Alphabetical quick-reference index Campaign-specific people, places, gods, factions, objects, creatures, and named events

Quick Navigation by Subject

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Central Campaign Questions

Major Notable Revisions

  • Intrepid’s origin: The early “tiny cadets stole a Clank” concept was replaced. Intrepid is now the rebuilt husk of a once-sentient Clank, inhabited by magically miniaturized abductees led by Captain Jenna Marshall.
  • Intrepid’s old artifact hook: The earliest idea that one shared society depended on a failing artifact no longer fits the revised origin and remains unresolved rather than current fact.
  • Public cosmology: Early remade-world planning described an openly Vecna-centered society. Later campaign material presents Ra as the dominant public deity. Vecna’s metaphysical authorship remains canon, but the relationship between the two structures is unresolved.
  • Visual style: Early epilogue work used black-and-white storyboard art. The later art-style.html establishes full-color cinematic fantasy RPG sourcebook art as the default; storyboard style is now used only when explicitly requested.
  • Current roster (September 17, 2026): The current party contains six characters, including Nakhtresh “Nakht,” Justin’s new character after Mulch’s death in the last quest. Mulch’s entry remains as a historical record. The previous-life party remains historical material rather than a mechanical template.